#include "Board.h"
#include "BoardShape.h"




Board::Board()
{
	shape = new BoardShape();

	name = L"Board";

//	GenerateBoard(ADDITION, 0);
}

Board::~Board()
{}

void Board::Draw()
{
	
	//FIXME: cant remember if i should draw the shape first or last
	SceneNode::Draw();
}


